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The Crew: The Quest for Planet Nine
In the co-operative trick-taking game The Crew: The Quest for Planet Nine, the players set out as astronauts on an uncertain space adventure. What are the rumors regarding the unknown planet about? The eventful journey through space extends over 50 exciting missions. But this game can only be defeated by meeting common individual tasks of each player. In order to meet the varied challenges communication is essential in the team. But this is more difficult than expected in space. With each mission the game becomes more difficult. After each mission the game can be paused and continued later. During each mission it is not the number of tricks but the right tricks at the right time that count. The team completes a mission only if every single player is successful in fulfilling their tasks. The game comes with 50 missions, with three additional missions published in spielbox 2/2020.

Logbook · Mission Logbook
Logbook
Missions 0/50
Next: Mission 1 · Total attempts 0

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Mission 1–10
Mission 11–20
Mission 21–30
Mission 31–40
Mission 41–50
Side missions
Expansions2
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1 task card. The newly selected recruits start their first training phase: team building.
Wood · 100%1 unlocked
Wood · 100%1 unlocked
2 task cards. Having proven their rapport, the team moves on to control and zero-gravity training.
Wood · 100%1 unlocked
Wood · 100%1 unlocked
2 task cards with task tokens 1 and 2. A logic-heavy course on power supply and emergency priorities.
Wood · 100%1 unlocked
Wood · 100%1 unlocked
3 task cards. Final checks on communicators and suit systems before launch.
Wood · 100%1 unlocked
Wood · 100%1 unlocked
No task cards. After looking at their hands, everyone answers the commander only 'good' or 'bad'; the commander names the sick crew member, who must win no tricks. Someone falls ill just before launch.
Wood · 100%1 unlocked
Wood · 100%1 unlocked
3 task cards with task tokens > and >>. Dead spot (communicate without placing the radio token). The last training phase prepares you for restricted communication.
Wood · 100%1 unlocked
Wood · 100%1 unlocked
3 task cards with task token Ω. Lift-off: the crew roars away from Earth.
Wood · 100%1 unlocked
Wood · 100%1 unlocked
3 task cards with task tokens 1, 2 and 3. Reaching lunar orbit, the crew savours weightlessness.
Wood · 100%1 unlocked
Wood · 100%1 unlocked
No task cards. A 1-value card must win a trick. A tiny metal fragment must be carefully removed from the drive electronics.
Wood · 100%1 unlocked
Wood · 100%1 unlocked
4 task cards. Leaving the Moon behind, the crew fires the engines for the voyage ahead.
Wood · 100%1 unlocked
Wood · 100%1 unlocked
4 task cards with task token 1. The commander names another crew member who may not communicate at all this mission. A meteor field forces a course recalculation.
Wood · 100%1 unlocked
Wood · 100%1 unlocked
4 task cards with task token Ω. Right after the 1st trick, everyone draws a random card from the crew member to their right. Passing the meteors, the paperwork gets scrambled.
Wood · 100%1 unlocked
Wood · 100%1 unlocked
No task cards. Each of the four rocket cards must win a trick. After a debris hit, every thruster gets a test burn.
Wood · 100%1 unlocked
Wood · 100%1 unlocked
4 task cards with task tokens >, >> and >>>. Dead spot (communicate without placing the radio token). Passing Mars, the crew photographs Olympus Mons and its moons.
Wood · 100%1 unlocked
Wood · 100%1 unlocked
4 task cards with task tokens 1, 2, 3 and 4. A meteorite strike leaves four modules to seal off and repair.
Wood · 100%1 unlocked
Wood · 100%1 unlocked
No task cards. No trick may be won with a 9-value card. The collision knocked out the 9th control module that runs suit life support.
Wood · 100%1 unlocked
Wood · 100%1 unlocked
2 task cards. Still no trick may be won with a 9. The module repair drags on while course and reports to Earth need attention.
Wood · 100%1 unlocked
Wood · 100%1 unlocked
5 task cards. Communication disrupted until trick 2. Heading for Jupiter, the comms module fails inside a dust cloud.
Wood · 100%1 unlocked
Wood · 100%1 unlocked
5 task cards with task token 1. Communication disrupted until trick 3. The deeper into the dust cloud, the worse the comms get.
Gold · 0%0 unlocked
Gold · 0%0 unlocked
Commander's decision: after yes/no answers, the commander assigns all 2 task cards to one other crew member. Two damaged radar sensors turn up in front of Jupiter.
Gold · 0%0 unlocked
Gold · 0%0 unlocked
5 task cards with task tokens 1 and 2. Dead spot (communicate without placing the radio token). Precise work is needed to escape Jupiter's pull.
Gold · 0%0 unlocked
Gold · 0%0 unlocked
5 task cards with task tokens >, >>, >>> and >>>>. A sudden deep freeze forces power to be rerouted module by module.
Gold · 0%0 unlocked
Gold · 0%0 unlocked
5 task cards with task tokens 1-5. Before choosing tasks, you may swap the positions of two task tokens. Clear of the cold, standby modules come back online.
Gold · 0%0 unlocked
Gold · 0%0 unlocked
6 task cards. Commander's distribution (tasks revealed one by one; no one may end with 2+ more tasks than another). The commander draws up a plan to restore order.
Gold · 0%0 unlocked
Gold · 0%0 unlocked
6 task cards with task tokens > and >>. Dead spot (communicate without placing the radio token). 5-player extra rule applies. Admiring Saturn's rings, the crew sinks into onboard analysis.
Gold · 0%0 unlocked
Gold · 0%0 unlocked
No task cards. Two 1-value cards must each win a trick. Two ring rocks are lodged in the hull and must be removed gently.
Gold · 0%0 unlocked
Gold · 0%0 unlocked
Commander's decision: after yes/no answers, the commander assigns all 3 task cards to one other crew member. 5-player extra rule applies. The hull breach damaged the flux compensator, and someone must fix it.
Gold · 0%0 unlocked
Gold · 0%0 unlocked
6 task cards with task tokens 1 and Ω. Communication disrupted until trick 3. 5-player extra rule applies. Heavy cosmic radiation delays or swallows radio messages.
Gold · 0%0 unlocked
Gold · 0%0 unlocked
No task cards. At no time may a crew member have won 2 tricks more than another. Dead spot (communicate without placing the radio token). Repairing the comms module takes tightly coordinated calibration.
Gold · 0%0 unlocked
Gold · 0%0 unlocked
6 task cards with task tokens >, >> and >>>. Communication disrupted until trick 2. 5-player extra rule applies. Approaching Uranus, the crew tackles the remaining damage.
Gold · 0%0 unlocked
Gold · 0%0 unlocked
6 task cards with task tokens 1, 2 and 3. 5-player extra rule applies. At Earth's request, the crew gathers data on three of Uranus's moons.
Gold · 0%0 unlocked
Gold · 0%0 unlocked
7 task cards. Commander's distribution (tasks revealed one by one; no one may end with 2+ more tasks than another). 5-player extra rule applies. To avoid friction after so long together, everyone buries themselves in work.
Gold · 0%0 unlocked
Gold · 0%0 unlocked
No task cards. After yes/no answers, the commander picks a crew member who must win exactly 1 trick, not with a rocket card. A broken hatch calls for a spacewalk.
Gold · 0%0 unlocked
Gold · 0%0 unlocked
No task cards. At no time may a crew member have won 2 tricks more than another. The commander must win the first and last trick. Near Neptune the ship shakes and the stabilizers need manning.
Gold · 0%0 unlocked
Gold · 0%0 unlocked
7 task cards with task tokens >, >> and >>>. 5-player extra rule applies. A probe orbiting Neptune needs its damaged sensors found and fixed.
Gold · 0%0 unlocked
Gold · 0%0 unlocked
7 task cards with task tokens 1 and 2. Commander's distribution (tasks revealed one by one; no one may end with 2+ more tasks than another). 5-player extra rule applies. A rare calm moment to talk and unwind together.
Gold · 0%0 unlocked
Gold · 0%0 unlocked
Commander's decision: after yes/no answers, the commander assigns all 4 task cards to one other crew member. 5-player extra rule applies. Passing Pluto, once the ninth planet, someone must hold the course.
Gold · 0%0 unlocked
Gold · 0%0 unlocked
8 task cards. Communication disrupted until trick 3. 5-player extra rule applies. At the heliopause, the edge of the solar system, the instruments jump.
Gold · 0%0 unlocked
Gold · 0%0 unlocked
8 task cards with task tokens >, >> and >>>. Dead spot (communicate without placing the radio token). 5-player extra rule applies. Something enormous is strong enough to cut the radio signal.
Gold · 0%0 unlocked
Gold · 0%0 unlocked
8 task cards with task tokens 1, 2 and 3. Before choosing tasks, you may move one task token to a task card without a token. 5-player extra rule applies. The crew studies the mysterious object up close.
Gold · 0%0 unlocked
Gold · 0%0 unlocked
No task cards. After yes/no answers, the commander picks one person who must win only the first and last trick, neither with a rocket card. One crew member must coordinate a delicate manoeuvre in unfamiliar conditions.
Gold · 0%0 unlocked
Gold · 0%0 unlocked
9 task cards. 5-player extra rule applies. An area that throws off every instrument draws the crew's attention.
Gold · 0%0 unlocked
Gold · 0%0 unlocked
9 task cards. Commander's distribution (tasks revealed one by one; no one may end with 2+ more tasks than another). 5-player extra rule applies. Venturing closer to the anomaly, the crew anchors itself down.
Gold · 0%0 unlocked
Gold · 0%0 unlocked
No task cards. Each rocket card must win a trick, in order: 1, then 2, 3 and 4. The engines are primed for a daring jump.
Gold · 0%0 unlocked
Gold · 0%0 unlocked
9 task cards with task tokens >, >> and >>>. 5-player extra rule applies. A massive jolt leaves colours and shapes swirling around the crew.
Gold · 0%0 unlocked
Gold · 0%0 unlocked
No task cards. Whoever holds the pink 9 declares it; the crew member to their left must win all the pink cards. All main modules shut down mid-journey.
Gold · 0%0 unlocked
Gold · 0%0 unlocked
10 task cards. 5-player extra rule applies. At the end of their rope, the crew counts down the last ten seconds.
Gold · 0%0 unlocked
Gold · 0%0 unlocked
3 task cards with task token Ω; the Ω task must be won in the last trick. 5-player extra rule applies. Sudden extreme heat: deploy the heat shields and get away from the source.
Gold · 0%0 unlocked
Gold · 0%0 unlocked
10 task cards with task tokens >, >> and >>>. 5-player extra rule applies. Coming to their senses, the crew checks all ten main modules.
Gold · 0%0 unlocked
Gold · 0%0 unlocked
No task cards. One crew member must win only tricks 1-4, another only the last trick, and the rest all tricks in between. The commander asks preferences and the crew decides together, without revealing anything about their hands. The final leg allows no mistakes.
Gold · 0%0 unlocked
Gold · 0%0 unlocked
- PromoFlight to the ISS
Gold · 0%0 unlocked
Gold · 0%0 unlocked
- PromoFlight to the ISS
Gold · 0%0 unlocked
Gold · 0%0 unlocked
- PromoFlight to the ISS
Gold · 0%0 unlocked
Gold · 0%0 unlocked
- PromoThe Deimos Adventure
Gold · 0%0 unlocked
Gold · 0%0 unlocked
- PromoThe Deimos Adventure
Gold · 0%0 unlocked
Gold · 0%0 unlocked
- PromoThe Deimos Adventure
Gold · 0%0 unlocked
Gold · 0%0 unlocked
- Challenge
Complete every mission from 1 to 50.
0 unlocked
0 unlocked
- Challenge
Complete all 50 missions without ever circling a distress signal field in the logbook. The rulebook says every mission can be done without one.
0 unlocked
0 unlocked
- Challenge
Complete all 50 missions with the attempts recorded in the logbook (distress signal +1 included) totalling 150 or fewer.
0 unlocked
0 unlocked
- Players
Complete all 50 missions with the two-player rules and the AI crew member run by the commander.
0 unlocked
0 unlocked
- Players
Complete all 50 missions with a crew of five. The rulebook promises eternal fame.
0 unlocked
0 unlocked
- Players
Complete all 50 missions with the rulebook's Challenge for Three variant (green cards and the 1 rocket removed).
0 unlocked
0 unlocked
- Players
Complete a mission with two, three, four and five crew members.
0 unlocked
0 unlocked
- Challenge
Complete a mission numbered 25 or higher without anyone using a communication token.
0 unlocked
0 unlocked
- Challenge
Complete mission 50 on the first attempt.
0 unlocked
0 unlocked
Design a mission from tasks and special rules as the rulebook suggests, then complete it.
0 unlocked
0 unlocked
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