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The Castles of Burgundy
The game is set in the Burgundy region of High Medieval France. Each player takes on the role of an aristocrat, originally controlling a small princedom. While playing they aim to build settlements and powerful castles, practice trade along the river, exploit silver mines, and use the knowledge of travelers. The game is about players taking settlement tiles from the game board and placing them into their princedom which is represented by the player board. Every tile has a function that starts when the tile is placed in the princedom. The princedom itself consists of several regions, each of which demands its own type of settlement tile. The game is played in five phases, each consisting of five rounds. Each phase begins with the game board stocked with settlement tiles and goods tiles. At the beginning of each round all players roll their two dice, and the player who is currently first in turn order rolls a goods placement die. A goods tile is made available on the game board according to the roll of the goods die. During each round, a player may perform any two of the four possible types of actions: take a settlement tile and place it in the staging area on their player board take a settlement tile from the staging area and place in the corresponding region for the type of tile and adjacent to a previously placed settlement tile, deliver goods with a number matching one of their dice take worker tokens which allow the player to adjust the roll of their dice. In addition to these actions a player may buy a settlement tile and place it in the staging area on their player board. The game ends after the fifth phase is played to completion. Victory points are awarded for unused money and workers, and undelivered goods. Bonus victory points from certain settlement tiles are awarded at the end of the game. The player with the most victory points wins. The rules include basic and advanced versions.
Solo & Team Games
Solo Win from Target 55
Win a solo game with the target marker starting on 55. It still moves down 5 spaces at every reset.
Expansions9
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Fill all 37 spaces of the solo duchy's A side (13a in the 2019 edition) within 25 rounds.
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Fill all 37 spaces of the advanced B side of the solo duchy (13b in the 2019 edition) within 25 rounds.
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Win a solo game with the target marker starting on 51. It still moves down 5 spaces at every reset.
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Win a solo game with the target marker starting on 52. It still moves down 5 spaces at every reset.
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Win a solo game with the target marker starting on 53. It still moves down 5 spaces at every reset.
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Win a solo game with the target marker starting on 54. It still moves down 5 spaces at every reset.
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Win a solo game with the target marker starting on 55. It still moves down 5 spaces at every reset.
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Win a solo game on side B with the target marker starting on 55, the hardest solo game the rules suggest.
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Win a team game on the basic team duchy (12a in the 2019 edition).
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Win a team game on the advanced team duchy (12b in the 2019 edition, with a choice of starting castle space).
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- VictoryAdvanced Setup Win
Win with a random duchy instead of the shared starting one, choosing your own starting castle space.
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- VictoryFewer Empty Spaces
Tie on points and win by having fewer empty spaces in your duchy.
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- Fame200 Points
Score 200 points or more in one game and flip your victory point tile to 200.
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- EstateFirst in Three Colours
Take three large bonus tiles in one game, one for each colour you complete first.
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- EstateNot a Space Left
End a game of two or more players with every space of your duchy filled.
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- TradeAcross the Bridge
Place ships until your piece reaches the last space of the bridge (turn order track).
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- SilverBlack Depot Regular
Buy tiles from the central black depot, 2 silver coins each, four times or more in one game.
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- SilverThree Silver Coins
Receive 3 or more silver coins from your mines at the end of one phase.
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- TownEight Buildings
Build all eight kinds of building in your duchy: market, carpenter's workshop, church, warehouse, boarding house, bank, town hall and watchtower.
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- TownBuilding Spree
Chain town halls and castles to place four or more tiles in your duchy in one turn.
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- MonasteryMonastic Wisdom
Score 20 points or more from monastery tiles at the end of the game.
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Fill every space of your trade route with sold goods.
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Take a trade route bonus five times in one game by matching a goods tile to its space's colour.
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Place two white castle tiles (5th Expansion: Pleasure Garden) in your duchy in one game.
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Complete a region by placing an inn (6th Expansion: The Cloisters).
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Connect all three border posts of a border post duchy (11a–11f in the 2019 edition), or all three monasteries of a 4th Expansion monastery board.
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Win on a 1st Expansion board (10a–10h) under its rule that every new tile must connect to a castle through its own colour.
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Win on the 2013 German Board Game Championship board.
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Win on the 2016 German Board Game Championship board.
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- ModuleThree Shields
End a phase with a shield on each of three castles and pay their tribute of 1 silver coin each.
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