Take Time

Take Time

Take Time is a cooperative game where players either win or lose together. To succeed, you must strategically play 12 cards facedown around a Clock, following specific rules for each Test. You can work together through a series of games to pass all 40 Tests available in the game. —description from the publisher

2–4 players30 minRating 7.7#Puzzle#Deduction#Communication Limits
Clock LogNew tracker

Clock Log · Chapters & Clocks

Clock Log

Clocks 0/40

Next: Chapter 1 · Clock 1 · Chapters done 0/10

A blank tracker — just start writing. The first mark saves it as yours.
Clocks passed
0/40
Chapters done
0/10
Attempts
0
Regrets
0
Chapter 1 · Clock 1 · —Chapter 1 · Clock 2 · —Chapter 1 · Clock 3 · —Chapter 1 · Clock 4 · —1234I
Chapter 1
Chapter 2 · Clock 1 · —Chapter 2 · Clock 2 · —Chapter 2 · Clock 3 · —Chapter 2 · Clock 4 · —1234II
Chapter 2
Chapter 3 · Clock 1 · —Chapter 3 · Clock 2 · —Chapter 3 · Clock 3 · —Chapter 3 · Clock 4 · —1234III
Chapter 3
Chapter 4 · Clock 1 · —Chapter 4 · Clock 2 · —Chapter 4 · Clock 3 · —Chapter 4 · Clock 4 · —1234IV
Chapter 4
Chapter 5 · Clock 1 · —Chapter 5 · Clock 2 · —Chapter 5 · Clock 3 · —Chapter 5 · Clock 4 · —1234V
Chapter 5
Chapter 6 · Clock 1 · —Chapter 6 · Clock 2 · —Chapter 6 · Clock 3 · —Chapter 6 · Clock 4 · —1234VI
Chapter 6
Chapter 7 · Clock 1 · —Chapter 7 · Clock 2 · —Chapter 7 · Clock 3 · —Chapter 7 · Clock 4 · —1234VII
Chapter 7
Chapter 8 · Clock 1 · —Chapter 8 · Clock 2 · —Chapter 8 · Clock 3 · —Chapter 8 · Clock 4 · —1234VIII
Chapter 8
Chapter 9 · Clock 1 · —Chapter 9 · Clock 2 · —Chapter 9 · Clock 3 · —Chapter 9 · Clock 4 · —1234IX
Chapter 9
Chapter 10 · Clock 1 · —Chapter 10 · Clock 2 · —Chapter 10 · Clock 3 · —Chapter 10 · Clock 4 · —1234X
Chapter 10
RebirthOpens once every clock has been tried

Other people's trackers