Spirit Island

Spirit Island

In the most distant reaches of the world, magic still exists, embodied by spirits of the land, of the sky, and of every natural thing. As the great powers of Europe stretch their colonial empires further and further, they will inevitably lay claim to a place where spirits still hold power - and when they do, the land itself will fight back alongside the islanders who live there. Spirit Island is a complex and thematic co-operative game about defending your island home from colonizing Invaders. Players are different spirits of the land, each with its own unique elemental powers. Every turn, players simultaneously choose which of their power cards to play, paying energy to do so. Using combinations of power cards that match a spirit's elemental affinities can grant free bonus effects. Faster powers take effect immediately, before the Invaders spread and ravage, but other magics are slower, requiring forethought and planning to use effectively. In the Spirit phase, spirits gain energy, and choose how / whether to Grow: to reclaim used power cards, to seek new power, or to spread their presence into new areas of the island. The Invaders expand across the island map in a semi-predictable fashion. Each turn they explore into some lands (portions of the island); the next turn, they build in those lands, forming towns and cities. The turn after that, they ravage there, bringing blight to the land and attacking any native islanders present. The islanders fight back against the Invaders when attacked, and lend the spirits some other aid, but may not always do so exactly as you'd hoped. Some Powers work through the islanders, helping them, for example, to drive out the Invaders or clean the land of blight. The game escalates as it progresses: spirits spread their presence to new parts of the island and seek out new and more potent powers, while the Invaders step up their colonization efforts. Each turn represents 1-3 years of alternate history. At game start, winning requir

1–4 players120 minRating 8.3#Mythology#Area Majority / Influence#Automatic Resource Growth

Scenario Wins

Guard the Isle's Heart

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Overall progress against the default board0/32 · 0%
32 achievements
56 achievements
15 achievements
  • Base gameBlitz

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  • 가지와 발톱Second WaveBranch & Claw

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  • 가지와 발톱Powers Long ForgottenBranch & Claw

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  • 가지와 발톱Ward the ShoresBranch & Claw

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  • 가지와 발톱Rituals of the Destroying FlameBranch & Claw

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  • 찢긴 땅Elemental InvocationJagged Earth

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  • 찢긴 땅Despicable TheftJagged Earth

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  • 찢긴 땅The Great RiverJagged Earth

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  • 깃털과 화염A Diversity of SpiritsFeather & Flame

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  • 깃털과 화염Varied TerrainsFeather & Flame

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  • 자연의 화신Surges of ColonizationNature Incarnate

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  • 자연의 화신Destiny UnfoldsNature Incarnate

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13 achievements
  • ChallengeLone Guardian

    Win a solo game with a single spirit.

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  • Win a game with four spirits.

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  • ChallengeIsland of SixJagged Earth

    Win with six spirits, the maximum Jagged Earth allows.

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  • ChallengeClean Sweep

    Win at Terror Level 1 by removing every invader from the island.

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  • Win by earning the last fear card.

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  • Win without the blight card ever flipping.

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  • Win without a single Dahan being destroyed.

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  • ChallengeTrue Terrain

    Win on the thematic island boards.

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  • DifficultyDifficulty 5

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  • DifficultyDifficulty 8

    Win at a combined adversary and scenario difficulty of 8 or more.

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  • DifficultyDifficulty 11

    Win at a combined adversary and scenario difficulty of 11 or more.

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  • ChallengeAllied InvadersJagged Earth

    Win against two combined adversaries using the Jagged Earth rules.

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  • ChallengeA New AspectJagged Earth

    Win with a spirit using an aspect card.

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