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Spirit Island
In the most distant reaches of the world, magic still exists, embodied by spirits of the land, of the sky, and of every natural thing. As the great powers of Europe stretch their colonial empires further and further, they will inevitably lay claim to a place where spirits still hold power - and when they do, the land itself will fight back alongside the islanders who live there. Spirit Island is a complex and thematic co-operative game about defending your island home from colonizing Invaders. Players are different spirits of the land, each with its own unique elemental powers. Every turn, players simultaneously choose which of their power cards to play, paying energy to do so. Using combinations of power cards that match a spirit's elemental affinities can grant free bonus effects. Faster powers take effect immediately, before the Invaders spread and ravage, but other magics are slower, requiring forethought and planning to use effectively. In the Spirit phase, spirits gain energy, and choose how / whether to Grow: to reclaim used power cards, to seek new power, or to spread their presence into new areas of the island. The Invaders expand across the island map in a semi-predictable fashion. Each turn they explore into some lands (portions of the island); the next turn, they build in those lands, forming towns and cities. The turn after that, they ravage there, bringing blight to the land and attacking any native islanders present. The islanders fight back against the Invaders when attacked, and lend the spirits some other aid, but may not always do so exactly as you'd hoped. Some Powers work through the islanders, helping them, for example, to drive out the Invaders or clean the land of blight. The game escalates as it progresses: spirits spread their presence to new parts of the island and seek out new and more potent powers, while the Invaders step up their colonization efforts. Each turn represents 1-3 years of alternate history. At game start, winning requir
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- Base game
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- Base game
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- Base game
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- Base game
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- Base game
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- Base game
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- Base game
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- Base game
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- 가지와 발톱Branch & Claw
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- 가지와 발톱Branch & Claw
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- 찢긴 땅Jagged Earth
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- 찢긴 땅Jagged Earth
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- 찢긴 땅Jagged Earth
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- 찢긴 땅Jagged Earth
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- 찢긴 땅Jagged Earth
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- 찢긴 땅Jagged Earth
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- 찢긴 땅Jagged Earth
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- 찢긴 땅Jagged Earth
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- 찢긴 땅Jagged Earth
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- 찢긴 땅Jagged Earth
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- 깃털과 화염Feather & Flame
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- 깃털과 화염Feather & Flame
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- 깃털과 화염Feather & Flame
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- 깃털과 화염Feather & Flame
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- 자연의 화신Nature Incarnate
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- 자연의 화신Nature Incarnate
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- 자연의 화신Nature Incarnate
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- 자연의 화신Nature Incarnate
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- 자연의 화신Nature Incarnate
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- 자연의 화신Nature Incarnate
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- 자연의 화신Nature Incarnate
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- 자연의 화신Nature Incarnate
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- Base
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- 1레벨
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- 2레벨
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- 3레벨
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- 4레벨
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- 5레벨
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- 6레벨
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- Base
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- 1레벨
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- 2레벨
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- 3레벨
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- 4레벨
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- 5레벨
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- 6레벨
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- Base
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- 1레벨
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- 2레벨
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- 3레벨
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- 4레벨
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- 5레벨
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- 6레벨
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- BaseBranch & Claw
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- 1레벨Branch & Claw
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- 2레벨Branch & Claw
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- 3레벨Branch & Claw
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- 4레벨Branch & Claw
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- 5레벨Branch & Claw
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- 6레벨Branch & Claw
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- BaseJagged Earth
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- 1레벨Jagged Earth
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- 2레벨Jagged Earth
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- 3레벨Jagged Earth
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- 4레벨Jagged Earth
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- 5레벨Jagged Earth
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- 6레벨Jagged Earth
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- BaseJagged Earth
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- 1레벨Jagged Earth
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- 2레벨Jagged Earth
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- 3레벨Jagged Earth
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- 4레벨Jagged Earth
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- 5레벨Jagged Earth
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- 6레벨Jagged Earth
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- BaseFeather & Flame
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- 1레벨Feather & Flame
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- 2레벨Feather & Flame
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- 3레벨Feather & Flame
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- 4레벨Feather & Flame
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- 5레벨Feather & Flame
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- 6레벨Feather & Flame
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- BaseNature Incarnate
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- 1레벨Nature Incarnate
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- 2레벨Nature Incarnate
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- 3레벨Nature Incarnate
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- 4레벨Nature Incarnate
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- 5레벨Nature Incarnate
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- 6레벨Nature Incarnate
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- Base game
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- Base game
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- Base game
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- Base game
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- 가지와 발톱Branch & Claw
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- 가지와 발톱Branch & Claw
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- 가지와 발톱Branch & Claw
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- 가지와 발톱Branch & Claw
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- 찢긴 땅Jagged Earth
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- 찢긴 땅Jagged Earth
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- 찢긴 땅Jagged Earth
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- 깃털과 화염Feather & Flame
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- 깃털과 화염Feather & Flame
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- 자연의 화신Nature Incarnate
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- 자연의 화신Nature Incarnate
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- Challenge
Win a solo game with a single spirit.
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- Challenge
Win a game with four spirits.
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- ChallengeJagged Earth
Win with six spirits, the maximum Jagged Earth allows.
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- Challenge
Win at Terror Level 1 by removing every invader from the island.
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- Challenge
Win by earning the last fear card.
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- Challenge
Win without the blight card ever flipping.
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- Challenge
Win without a single Dahan being destroyed.
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- Challenge
Win on the thematic island boards.
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- Difficulty
Win at a combined adversary and scenario difficulty of 5 or more.
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- Difficulty
Win at a combined adversary and scenario difficulty of 8 or more.
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- Difficulty
Win at a combined adversary and scenario difficulty of 11 or more.
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- ChallengeJagged Earth
Win against two combined adversaries using the Jagged Earth rules.
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- ChallengeJagged Earth
Win with a spirit using an aspect card.
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