Sleeping Gods: Distant Skies

Sleeping Gods: Distant Skies

San Francisco, 1937: Your cargo plane flies through a portal in the sky, transporting you to a rugged landscape filled with bizarre creatures, scheming gods, and untold dangers. But can you find your way back before the portal closes? Sleeping Gods: Distant Skies is a standalone sequel set in the world of Sleeping Gods. As in the original game, you and your friends trek through a vast landscape as you read branching storylines and meet vivid characters, but in this game you interact with the atlas on a deeper level — camping, exploring, overcoming obstacles, and searching for lost relics. The new action system allows you even greater agency while you travel and explore. In addition to the exploration and quest system from the original game, Sleeping Gods: Distant Skies features a fresh spin on combat. Players now build a combat deck from which they draw a varied hand of cards to play, making each combat encounter a fresh and dynamic puzzle. Although Sleeping Gods: Distant Skies builds on story elements in the first game, you do not need to play Sleeping Gods to enjoy this sequel. The game features new characters and storylines, explaining concepts from the original game as you encounter them. Return to the world of Sleeping Gods and experience a thrilling tale that hinges on your choices in a truly open-world experience! —description from the publisher

1–4 jugadores600 minValoración 8.3#Aviation / Flight#Push Your Luck#Narrative Choice / Paragraph
Distant Skies – Diario de viajeNuevo registro

Distant Skies – Diario de viaje · Journey Log

Distant Skies – Diario de viaje

Un viaje nuevo

Un registro en blanco: empieza a escribir. La primera marca lo guarda como tuyo.

Diario de viaje

Distant Skies
Final
Puntuación final—

Viaje actual

Salud

Líneas guardadas

Aún no hay líneas guardadas.

Notas

Campamentos

0/17

Campaña estándar
5 tótems restaurados

Campaña larga
9 tótems restaurados

Stormlock City Rebels

King Trusiam

Jugadores

Nombre del avión

Derrotas

Todos los personajes a 0 de salud: recupera toda la salud y el aguante. Quita todos los efectos de estado. Marca 3 campamentos. Muerte en el final: empieza de nuevo en el final.

Puntuación final

  1. Cartas de aventura ×20
  2. Tótems restaurados ×50
  3. Pasajeros ×50
  4. Cartas de misión ×10
  5. Habilidades equipadas ×10
  6. Recursos comunes, 1 por cada 40
  7. Recursos de misión ×10
  8. Final alcanzado +100
  9. Derrotas −10 cada una00
  10. Dificultad (Normal +10, Difícil +20)—0
  11. Muerte instantánea +100
Total—