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Daybreak
Daybreak is a co-operative game about climate action. Each player controls a world power, deploying policies and technologies to both dismantle the engine of global heating and to build resilient societies that protect people from life-threatening crises. If the global temperature gets too high, or if too many people from any world power are in crisis, everyone loses. But if you work together to draw down global emissions to net-zero, you all win!
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- 지역
Win playing the United States, with its player board and starting Local Project cards.
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- 지역
Win playing China, with its player board and starting Local Project cards.
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- 지역
Win playing Europe, with its player board and starting Local Project cards.
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- 지역
Win playing the Majority World, with its player board and starting Local Project cards.
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- 표준
Win a 4-player Standard game with all four World Powers: 24 Trees and 16 Oceans.
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- 초급
Win a 3-player Easier game with China, Europe & US: 15 Trees and 10 Oceans.
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- 표준
Win a 3-player Standard game with Majority World, Europe & US: 16 Trees and 12 Oceans.
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- 상급
Win a 3-player Harder game with Majority World, China & US: 19 Trees and 14 Oceans.
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- 상급
Win a 3-player Harder game with Majority World, China & Europe: 20 Trees and 14 Oceans.
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- 초급
Win a 2-player Easier game with Europe & US: 8 Trees and 5 Oceans.
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- 표준
Win a 2-player Standard game with China & US: 11 Trees and 7 Oceans.
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- 표준
Win a 2-player Standard game with China & Europe: 11 Trees and 8 Oceans.
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- 상급
Win a 2-player Harder game with Majority World & US: 12 Trees and 9 Oceans.
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- 상급
Win a 2-player Harder game with Majority World & Europe: 13 Trees and 9 Oceans.
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- 최상급
Win a 2-player Extreme game with Majority World & China: 16 Trees and 11 Oceans.
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- 1인
Win the solo game: 6 Trees and 4 Oceans, every "Not for Solo Play" card removed, Energy Demand growing by 2 each round.
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- 도전 카드
Win with one green "plus" group Challenge card turned over, making the game easier for everyone.
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- 도전 카드
Win with one green "plus" individual Challenge card dealt to each player.
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- 도전 카드
Win with one gray "question mark" group Challenge card turned over, adding variety for everyone.
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- 도전 카드
Win with one gray "question mark" individual Challenge card dealt to each player.
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- 도전 카드
Win with one red "minus" group Challenge card turned over, making the game harder for everyone.
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- 도전 카드
Win with one red "minus" individual Challenge card dealt to each player.
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- 새벽
Reach Drawdown for the first time and survive the final Crisis stage.
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- 새벽
Win by the end of round 4.
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- 새벽
Reach Drawdown in round 6 and win.
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- 기온
Win with 3 or fewer Temperature Bands on the Thermometer: 1.5°C or less.
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- 기온
Win with 7 Temperature Bands on the Thermometer: 1.9°C.
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- 기온
Win without a Planetary Effects token ever entering a Tipping Point space.
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- 기온
Win a game in which a Planetary Effects token reached the end of its track, the infinity symbol.
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- 기온
After reaching Drawdown, sequester enough Carbon from the Thermometer to break a Temperature Band back down into Carbon cubes.
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- 공동체
Win without gaining a single Community in Crisis token during the game.
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- 공동체
Win with every player at 3 or fewer Communities in Crisis.
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- 공동체
Win while a player has 11 Communities in Crisis.
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- 공동체
End a game holding at least as many Social, Ecological and Infrastructure Resilience tokens of each type as there are Temperature Bands.
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- 전환
Remove every Dirty Energy token from your player board.
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- 전환
Remove every Emissions token from your player board.
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- 전환
Add a Direct Air Capture (DAC) token to the central board.
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- 전환
Build a stack with 5 or more tags of the same type.
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- Co-op
Win with four active Global Projects.
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- Co-op
Tuck cards under the Forecast Crisis to ignore its effects.
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- Challenge
Win once each as the United States, China, Europe and the Majority World.
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- Challenge
Win with a red group Challenge card and a red individual Challenge card for every player.
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- Challenge
Win three games in a row.
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